My referencing ARCHIVE!

ALL REFERENCES STORED HERE

MY DISSERTATION IS ABOUT INFORMATION WITHIN DIGITAL SPACES.

An archive, or a place to hold something, allows maintainance of information

It won't get lost

Or move anywhere

So - all of my references are stored within this NeoCity.

Please also see my official bibliography at the end of the essay




Archival info of tech & what is an archive?

I describe a brief history of the origins of the computer, some archival info. Between people and inventions becomes history to build the archive. This is what I think an archive is, as well as how it is defined by others, as well as how it's contents defines what it is. The internet as an archive keeps track of everything.

ONLINE RESEOURCES

Analytical Engine info

History involving Luigi Menabrea

Jacquard Loom

Ada Lovelace




An archive

Here I will talk about Mindy Seu's Cyberfeminism Index. Here she references many contributions towards the act of cyberfeminism and finds it important to 'track the trail of lineage', to cite where a piece of information came from. This is especially important within the internet, and for cyberfeminism - it is a specific place within the internet, and begun somewhere around 1985. These resources otherwise would be hard to access, due to lack of compatibility.

MINDY SEU Seu, M. (2023). Cyberfeminism Index. Inventory Press. Cyberfeminism Index

Protein (2023). Mindy Seu on collaboration, community and the Cyberfeminism Index. Protein XYZ. Mindy Seu on Protein XYZ

OLD BOYS NETWORK Solfrank, C. obn.org. (n.d.). The Truth about Cyberfeminism. [online] The Truth about Cyberfeminism

LEGACY RUSSELL Russell, L. (2020). GLITCH FEMINISM: a manifesto. S.L.: Verso. Glitch Feminism

SADIE PLANT Plant, S. (1995). The Future Looms: Weaving Women and Cybernetics. Body & Society, pp.45–64. The Truth about Cyberfeminism

ONLINE RESOURCES

Computer bug origins

Etymology of delete

The Moth





Historiography

Here I will mainly discuss James Bridle's 'Iraq War Wikihistoriography, which accounts for all of the edits made to the Wikipedia page of the Iraq war, so we can see opinions, arguments, perspectives as well as the hard facts. History within digital spaces is not only made from facts or dominant information, it is built by humanness.

JAMES BRIDLE Bridle, J. (2025). Iraq War Wikihistoriography. Iraq War Wikihistoriography

Wikihistoriography Wiki page

On Cultural Patrimony

Geocities (archive)

Cook, S, (2016). Documents of Contemporary Art: Information. London: The Whitechapel Gallery. (‘James Bridle, On Wikipedia, Cultural Patrimony and Historiography, 2010’.)




Video games and social media

Video games and social media both contain an element of fiction within - mainly connected by the idea of an 'avatar', but I want to know how rooted in fiction an 'avatar' really is. It is more of a potential self, without real world limitations, or a mirror of our real self.


Here I look into a video game I played as a child (Animal Crossing), how it mirrors and communicates ideas and functionality of the real world. I also discuss how games are often mass produced and games like these are pushed aside, even if incomplete or still relevant. They can be also used as a medium for protest, to discuss these issues, as well as cyberfeminism.

In terms of social media, the 'avatar' has wider potential due to it's ephemerality. A glitch can be beneficial to be inbetween bodies or to move between ideal selves. It renders a platform to design our identity as well as organise in terms of future building. Here we can relocate and regurgitate information.

ANIMAL CROSSING Wild World ,(2005). Nintendo DS, [Animal Crossing:Wild World], Japan: Nintendo Animal Crossing: Wild World information

VNS MATRIX VNS Matrix. (n.d.). ALL NEW GEN ⁄ VNS Matrix. [online] ALL NEW GEN

AGUERA Y ARCAS BLAISE. 2025. What is intelligence?. Cambridge: The MIT Press.

ONLINE RESOURCES The pyramids

Compatibility

Accessibility

Nintendo DS info

Legacy Russell, Russell Legacy, . 2020. Glitch feminism. London: Verso...

...‘LuvPunk12 as a chatroom handle was a nascent performance, an exploration of a future self. I was a young body: Black, female-identifying, femme, queer [...] online I could be whatever I wanted. [...] I set out to explore “man” to expand “woman”. I toyed with power dynamics, exchanging with other faceless strangers, empowered via creating new selves, slipping in and out of digital skins, celebrating in the new rituals of cybersex.’


animal crossing gif


Piracy and censorship

Here I talk about the censorship, inaccessibility and denial of information within digital space, particularly for Middle Eastern and Kurdish women. Also how the idea of 'piracy' it not to steal, but to allow accessibility and movement of information. So much information is kept behind barriers that withold intellectual property.

James Bridle. 2011. Hard Times: For Our Times here

James Bridle. 2011. The Author of Everything. here

Shahrzad Mojab. “The Politics of ‘Cyberfeminism’ in the Middle East: The Case of Kurdish Women.” (Toronto: University of Toronto, 2001) 42–61 here

Kurdish recognition within the internet here

and here

Tanco Vicente About piracy and censorship



(all gifs found...) here

and here

and here